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| 2/14/2009
| SKWIM GUIDELINES / RULES / REGULATIONS
(Summary)
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| 2
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SKWIM
GUIDLINES
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| 3
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TITLE
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CONDITION / SITUATION
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RESULT
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| 4
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"GRACE & EXCELLENCE"
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Playing with your utmost sportsmanship, effort &
control
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SKWIM games of great excitement, passion, and fair
play
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| 5
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"SAFETY & WELLFARE"
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Playing with concern for your teammates and
opponents
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A SKWIM event to be proud of, and for mentoring
youth
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| 6
| "COMMUNITY
SPIRIT"
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Helping your team, neighborhood, and community with
talents
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Sport growth, attracting players, parents and
sponsorship
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| 7
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| 8
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8 PLAYER
POSITIONS
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| 9
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GOAL KEEPER
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May play close to the goal, does not have to guard a
player
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May guard any offensive player or retreat to
goal
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| 10
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GUARDS Left / Right
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Play in back bay, may move up to mid but not to
front bay
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Must defend opposition, not the goal otherwise is
goaltending
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| 11
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MIDS Left / Right
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Set up on both offense and defense; may go into
any bay
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Usually require the most swimming and help set up
the play
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| POINT
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Positions at the center top of the red zone and sets
plays
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Often times faces off on the opposing goal
keeper
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| 13
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FORWARDS Left / Right
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To penitrate deep into the opponent’s
defensive bay and score
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create opportunities by pulling defense back behind
goal
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| 15
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SKWIM RULES
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| 16
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THE CALL
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CAUSE OR ACTION
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RESULT
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" GAME SKWIMMER "
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Player exhibiting the most grace & excellence in
the game
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Determined and awarded by officials at game
end.
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| 18
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" GOAL " or "SCORE"
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Disk is completely in the goal trap after contacting
water
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Score of point(s); other team retrieves; play
resumes
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| 19
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" 1 POINT GOAL"
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Goal shot is released from within front offensive
bay
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1 point is given to the scoring team; play
resumes
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| 20
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" 2 POINT GOAL"
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Goal shot is released from within mid offensive
bay
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2 points awarded to the scoring team; play
resumes
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| 21
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" 3 POINT GOAL "
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Goal shot is released from within rear offensive
bay
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3 points awarded to the scoring team; play
resumes
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| 22
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" NO GOAL "
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Disk comes to rest partially in the scoring
trap
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Disk is turned over to other team at that
place
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| 23
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" DEAD DISK "
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Disk comes to rest on any part of the goal
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Disk is turned over to other team at that
place
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| 24
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" OUT "
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Disk is completely out of the Lagoon, not on
boundary
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Disk is turned over to other team at that
place
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| 25
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" 3 SECONDS "
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Player holds disk for 3 seconds without
release
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Disk is turned over to other team at point of
infraction
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| 26
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" SWIMMING with the DISK "
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Player swims while holding the disk beyond one glide
stroke
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Disk is turned over to other team at point of
infraction
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| 27
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" UNDEREWATER "
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Player intentionally pulls or draws the disk
underwater
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Disk is turned over to other team at point of
infraction
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| 28
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" IN THE AIR "
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Disk is touched by offense before it strikes the
water
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Disk is turned over to other team at point of
infraction
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| 29
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" BAY TO BAY "
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Disk travels across the mid-bay in the air
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Disk is turned over to other team at front bay
line
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| 30
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" DOUBLE GRAB "
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Opposing players have hold of disk
simultaniously
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Disk is awarded to last offense at rear bay
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| 31
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" SPLASHING "
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Intentional splashing or projecting of water in /
around lagoon
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Penalty box 1 minute resulting in player short /
power play
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| 32
| " OFFENSE
OFFSIDES"
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Offense is behind last defender before disk is in
front bay
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Disk is turned over to other team at point of
infraction
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| 33
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"OFFENSIVE FOUL"
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Intentional or uneccesary contact with opposing
player
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Disk is turned over at point of contact
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| 34
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" SHOOTING FOUL"
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Shooting through a defensive player’s neck or
face
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Fouled player receives free front bay-line shot on
goal
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| 35
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" OFF. GOALTENDING"
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When offense crosses over or contacts any part of
the goal
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Disk is turned over to other team at point of
infraction
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| 36
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" DEFFENSIVE FOUL"
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Intentional or uneccesary contact with opposing
player
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Offensive advances to front bay line; Play
resumes
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| 37
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" DEF. SHOT FOUL"
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Foul by defender on offensive player attempting
shot
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Fouled player receives free front bay-line shot on
goal
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" DEF. GOALTENDING " #1
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3 defenders retreat to the goal within arms
length
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Free shot from front bay line awarded to offended
player
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| 39
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" DEF. GOALTENDING " #2
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When a defender disrupts the goal or is in the
trap
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Free shot from front bay line awarded to offended
player
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| 40
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" CROWDING the Bay"
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5 defenders are in their respective back
bay
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Violating 5th back bay defender is out for 30
seconds.
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| 41
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" POST SCORE PRESS "
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Defensive play on disk-retriever in back bay after a
score
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Offended team takes posession at front bay
line
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| 42
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" 3rd TEAM FOUL "
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3rd team foul of any kind in the same game
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Free shot from front bay line awarded to offended
player
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| 43
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" PENALTY FOUL "
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4th or more team foul or flagrant foul judged by
official
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Free shot from either bay line awarded to offended
player
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| 44
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" 2 POINT ELECTION"
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Fouled player elects and scores a 2 point penalty
shot
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2 points awarded to the scoring team; play
resumes
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| 45
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" LIVE PLAY"
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On any penalty shot; missed shot is live disk
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Play resumes once disk leaves contact with
goal
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| 46
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" SHOT BOX"
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Imaginary box measured by goal width from goal to
player
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Shot box is activated when any penalty shot is
allowed
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| " IN THE BOX
"
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Player crosses over or into the ’shot
box’ during penlty shot
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Automatic Point (s), disk awarded to other team at
back bay
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| 48
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" UNSPORTSMANLIKE"
| Flagrant infraction against any person or the
sport
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Warning; 1 minute or permanent ejection (official
determined)
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| 49
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" POWER PLAY "
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Missing player for 1 minute resulting from
penalty
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All other rules apply; player can be replaced after
1 minute
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| 50
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" FLAGRANT FOUL"
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Player fouling often, repetitively,
flagrantly, or intentionally
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Penalty box 1 minute or ejection as determined by
official
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| 51
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" THIRD PERSONAL FOUL"
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Player commits own third personal foul of the
game
| Penatly box 1
minute
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| 52
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" FORTH PERSONAL "
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Final Foul for an individual
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Ejection from game
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| 53
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" DELAY OF GAME "
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Intentional disruption or delay of game by official
determination
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Penalty box for 1 minute by participant (s)
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| 54
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| 55
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REGULATIONS
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| 56
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SUBJECT
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DEFINITION
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PURPOSE / APPLICATION
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| 57
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SKWIM LAGOON
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Area of play divided into 3 bays within foam
boundary floats
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Defines area; retains disk in play; facilitates and
marks rules
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| 58
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SKWIM GOALS
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Circular plastic ramps with trap, lid, line,
anchor
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Location and place of scoring a goal from 360
degrees about
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| 59
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SKWIM DISK
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Yellow foam disk shaped with flat bottom and
channeled top
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Slides on water and into goal for score
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| 60
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SKWIM FINS
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Positive Drive Fins for added propultion and help
safety
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Players wear on feet to increase endurance and
speed
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| 61
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HEAD BANDS
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Team colored head bands adjustable to fit and
numbered
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Identify team and individual players and contrast
other team
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| 62
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TEAMS TO PLAY
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Only 2 teams play at a time, starting from
respective bays
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Each team defends one goal, typically marked by team
flag
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| 63
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PLAYERS PER TEAM
| Based on lagoon size, level of play, age, and
substitution
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must not be in excess of 2 x the player count for
youth
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| 64
| WARM UP
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Warm up is performed in other pool or connected
pool
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after warm up team enters lagoon 5 minutes before
the hour
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| 65
| CHECK-IN
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All members of each team check in with official
safety check
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To account for game fitness and equipment
check
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| 66
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TIME KEPT
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Two, 20 minute halves for regulation game, may vary
by level
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To promote continuity of play and time for
substitutes
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| 67
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DISK TOSS
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Disk is flipped in the air and home team calls top
or bottom
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To determine the Skwim-off, one team chooses side or
disk
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| 68
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TEAMS TAKE POSITIONS
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Teams move to own back bay area (marked by red
boundary)
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Teams must start from their own red zones then move
disk
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| 69
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SERVICE
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One team "serves" to the other to commence
play
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Receiving team receives disk and moves up to
score
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| 70
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SCORING
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See rules for 1,2,3 point shots
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Team with most points at end of game wins the
game
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| 71
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PLAYER COUNT
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The number of players determined for level of play
& lagoon
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Player count per side must match unless ruled
otherwise
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| 72
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SUBSTITUTION
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Players may be substituted only when a player leaves
lagoon
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Player count may not exceed specified game
count
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| 73
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SUB PROCEDURE
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Substitute must enter water feet first from seated
position
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No diving is permitted at any time
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| 74
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CONDITIONS
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Weather, water, temperature, equipment, to be deemed
safe
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Official determines safety of the game, coaches may
appeal
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| 75
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GAME DELAY
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Games may be delayed or postponed due to
conditions
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Games will be resumed, or rescheduled
accordingly
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| 76
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SWIM ADEQUACY
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Players must show officials swimming adequacy for
game
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Officials have final call on swimming adequacy of
all players
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| 77
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EQUIPMENT CHECK
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Officials and coaches are responsible for safety of
equipment
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Goals, boundaries, flags, disks, fins, googles,
suits approved
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| 78
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PLAYER CONDUCT
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Must conduct themselves according to the SKWIM
Code
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SKWIM Code of ethics and conduct - for
players
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| 79
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COACHES CONDUCT
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Must conduct themselves according to the SKWIM
Code
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SKWIM Code of ethics and conduct - for
coaches
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| 80
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OFFICIALS CONDUCT
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Must conduct themselves according to the SKWIM
Code
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SKWIM Code of ethics and conduct - for
officials
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| 81
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PARENT / RELATIVES
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Must conduct themselves according to the SKWIM
Code
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SKWIM Code of ethics and conduct - for parents /
relatives
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| 82
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SPECTATOR CONDUCT
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Must conduct themselves according to the SKWIM
Code
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SKWIM Code of ethics and conduct - for
spectators
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| 83
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| 84
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SKWIM
TERMINOLOGY
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| 85
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TITLE
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DESCRIPTION
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PURPOSE/RESULT
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| 86
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SKWIMMING
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Swimming with intermittent contact with disk
(various forms)
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Skwimming allows skwimmer to swim and control the
disk
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| 87
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STEPPING
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Skwimming, swimming crawl and alternating hands on
disk
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Allows Skwimmer to crawl with disk in front
alternating hands
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| 88
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OTTERING
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Swimming on your back with disk on chest or in
wake
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The disk trails and stays in the eddy of your
body
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| 89
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BOW-WAKING "WAKING"
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Head high crawl controling the disk between arms on
wake
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Disk stays in front and rides the bow wake off the
body
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| 90
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SKWIM ROLL or "ROLLING"
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Rolling in a SKWIM crawl with disk in hand to avoid
a defender
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Skwimmer can avoid a defender by rolling around with
disk
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| 91
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PASSING / SCORING
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Releasing the disk with a skin and projection to
goal or player
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With spin and momentum the disk will slide over the
water
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| 92
| BACK-HAND
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Fingers on top with hand starting across chest then
follow-thru
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Back-hand is the most accurate way to pass or
score
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| 93
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"SLINGSHOT" (Sidearm)
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Fingers on top with sidearm throw horizontal with
water
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Effective pass or shot around defender who is
close
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| 94
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"TOMAHAWK" (Overhand)
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Fingers top overhand pass with followthrough to
outside
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Most effective for long throws requiring
accuracy
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| 95
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"LOB" or "DROP"
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To toss the disk over the top of a defender to
another player
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Best when there is no other way to progress on
offense
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| 96
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"FLOATER"
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To lob an overhead with spin so that it lands and
slides to goal
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Best shot when the defenders are distant from the
goal
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| 97
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REVERSE (around the back)
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Fingers top wrap around the back pass
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Most effective if defender is favoring a forehand
sidearm pass
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| 98
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BACKHAND REVERSE
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From a side arm strong side, backspin to a backhand
reverse
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Most effective from a forehand fake, into a reverse
back spin
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| 99
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UNDERHAND (sidearm)
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Just as a slingshot forhand but with thumb on
top
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A good distance pass around a defender
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| 100
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"SLAP"
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Overhand pass with no spin, disk lands flat and
slides
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best when there is no room to pass from either
side
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| 101
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"PUSH"
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To "push" the disk from the chest with no
spin
| best when the pass needs to be quick and
short.
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| 102
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SWIMMING STYLES
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| 103
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HEADHIGH (Crawl)
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Classic crawl, head above water for continuos visual
contact
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Best for fast travel while maintaining visual
contact
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| 104
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OTTER "back kick head high
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Flutter kicking on your back with head high
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Best for defensive retreat or protective offensive
Skwimming
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| 105
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HEADHIGH BREAST
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Breststroke with head high for transitioning between
sprints
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A good swim stroke for recovery from crawl sprints
or defense
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| 106
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HEADHIGH SIDESTROKE
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Long Sidestroking gliding is an efficient recovery
stroke
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Best at sideline for offensive or defensive tracking
of the disk
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