SKWIM Rules


1 2/14/2009  SKWIM GUIDELINES / RULES / REGULATIONS (Summary)
2  SKWIM GUIDELINES
3  TITLE CONDITION / SITUATION RESULT
4  "GRACE & EXCELLENCE" Playing with your utmost sportsmanship, effort & control SKWIM games of great excitement, passion, and fair play
5  "SAFETY & WELFARE" Playing with concern for your teammates and opponents A SKWIM event to be proud of, and for mentoring youth
6   "COMMUNITY SPIRIT"  Helping your team, neighborhood, and community with talents Sport growth, attracting players, parents and sponsorship
7      
8  8 PLAYER POSITIONS
9  GOAL KEEPER May play close to the goal, does not have to guard a player May guard any offensive player or retreat to goal
10  GUARDS Left / Right Play in back bay, may move up to mid but not to front bay Must defend opposition, not the goal otherwise is goaltending
11  MIDS Left / Right Set up on both offense and defense; may go into any bay Usually requires the most swimming and help set up the play
12  POINT   Positions at the center top of the red zone and sets plays Often times faces off on the opposing goal keeper
13  FORWARDS Left / Right To penetrate deep into the opponent’s defensive bay and score create opportunities by pulling defense back behind goal
14
15  SKWIM RULES
16  THE CALL CAUSE OR ACTION RESULT
17 " GAME SKWIMMER " Player exhibiting the most grace & excellence in the game Determined and awarded by officials at game end.
18 " GOAL " or "SCORE" Disk is completely in the goal trap after contacting water Score of point(s); other team retrieves; play resumes
19 " 1 POINT GOAL" Goal shot is released from within front offensive bay 1 point is given to the scoring team; play resumes
20 " 2 POINT GOAL" Goal shot is released from within mid offensive bay 2 points awarded to the scoring team; play resumes
21 " 3 POINT GOAL " Goal shot is released from within rear offensive bay 3 points awarded to the scoring team; play resumes
22 " NO GOAL " Disk comes to rest partially in the scoring trap Disk is turned over to other team at that place
23 " DEAD DISK " Disk comes to rest on any part of the goal Disk is turned over to other team at that place
24 " OUT " Disk is completely out of the Lagoon, not on boundary Disk is turned over to other team at that place
25 " 3 SECONDS " Player holds disk for 3 seconds without release Disk is turned over to other team at point of infraction
26 " SWIMMING with the DISK " Player swims while holding the disk beyond one glide stroke Disk is turned over to other team at point of infraction
27 " UNDEREWATER " Player intentionally pulls or draws the disk underwater Disk is turned over to other team at point of infraction
28 " IN THE AIR " Disk is touched by offense before it strikes the water Disk is turned over to other team at point of infraction
29 " BAY TO BAY " Disk travels across the mid-bay in the air Disk is turned over to other team at front bay line
30 " DOUBLE GRAB " Opposing players have hold of disk simultaneously Disk is awarded to last offense at rear bay
31 " SPLASHING " Intentional splashing or projecting of water in / around lagoon Penalty box 1 minute resulting in player short / power play
32 " OFFENSE OFFSIDES"  Offense is behind last defender before disk is in front bay Disk is turned over to other team at point of infraction
33 " OFFENSIVE FOUL" Intentional or unneccesary contact with opposing player Disk is turned over to other team at point of contact
34 " SHOOTING FOUL" Shooting through a defensive player’s neck or face Fouled player receives free front bay-line shot on goal
35 " OFF. GOALTENDING" When offense crosses over or contacts any part of the goal Disk is turned over to other team at point of infraction
36 " DEFENSIVE FOUL" Intentional or unneccesary contact with opposing player Offensive advances to front bay line; Play resumes
37 " DEF. SHOT FOUL" Foul by defender on offensive player attempting shot Fouled player receives free front bay-line shot on goal
38 " DEF. GOALTENDING " #1  3 defenders retreat to the goal within arms length Free shot from front bay line awarded to offended player
39 " DEF. GOALTENDING " #2 When a defender disrupts the goal or is in the trap Free shot from front bay line awarded to offended player
40 " CROWDING the Bay"  5 defenders are in their respective back bay Violating 5th back bay defender is out for 30 seconds.
41 " POST SCORE PRESS " Defensive play on disk-retriever in back bay after a score Offended team takes possession at front bay line
42 " 3rd TEAM FOUL " 3rd team foul of any kind in the same game Free shot from front bay line awarded to offended player
43 " PENALTY FOUL " 4th or more team foul or flagrant foul judged by official Free shot from either bay line awarded to offended player
44 " 2 POINT ELECTION" Fouled player elects and scores a 2 point penalty shot 2 points awarded to the scoring team; play resumes
45 " LIVE PLAY" On any penalty shot; missed shot is live disk Play resumes once disk leaves contact with goal
46 " SHOT BOX" Imaginary box measured by goal width from goal to player Shot box is activated when any penalty shot is allowed
47 " IN THE BOX "  Player crosses over or into the ’shot box’ during penalty shot Automatic Point (s), disk awarded to other team at back bay
48 " UNSPORTSMANLIKE" Flagrant infraction against any person or the sport  Warning; 1 minute or permanent ejection (official determined)
49 " POWER PLAY " Missing player for 1 minute resulting from penalty All other rules apply; player can be replaced after 1 minute
50 " FLAGRANT FOUL" Player fouling often, repetitively, flagrantly, or intentionally Penalty box 1 minute or ejection as determined by official
51 " THIRD PERSONAL FOUL" Player commits own third personal foul of the game Penalty box 1 minute 
52 " FOURTH PERSONAL " Final Foul for an individual Ejection from game
53 " DELAY OF GAME " Intentional disruption or delay of game by official determination Penalty box for 1 minute by participant (s)
54      
55  REGULATIONS
56  SUBJECT DEFINITION PURPOSE / APPLICATION
57  SKWIM LAGOON Area of play divided into 3 bays within foam boundary floats Defines area; retains disk in play; facilitates and marks rules
58  SKWIM GOALS Circular plastic ramps with trap, lid, line, anchor Location and place of scoring a goal from 360 degrees
59  SKWIM DISK Yellow foam disk shaped with flat bottom and channeled top Slides on water and into goal for score
60  SKWIM FINS Positive Drive Fins for added propultion and help safety Players wear on feet to increase endurance and speed
61   HEAD BANDS Team colored head bands adjustable to fit and numbered Identify team and individual players and contrast other team
62  TEAMS TO PLAY Only 2 teams play at a time, starting from respective bays Each team defends one goal, typically marked by team flag
63  PLAYERS PER TEAM Based on lagoon size, level of play, age, and substitution  Must not be in excess of 2 x the player count for youth
64  WARM UP  Warm up is performed in other pool or connected pool After warm up team enters lagoon 5 minutes before the hour
65  CHECK-IN  All members of each team check in with official safety check To account for game fitness and equipment check
66  TIME KEPT Two, 20 minute halves for regulation game, may vary by level To promote continuity of play and time for substitutes
67  DISK TOSS Disk is flipped in the air and home team calls top or bottom To determine the Skwim-off, one team chooses side or disk
68  TEAMS TAKE POSITIONS Teams move to own back bay area (marked by red boundary) Teams must start from their own red zones then move disk
69  SKWIM-OFF One team passes off to the other to commence play Receiving team receives disk and moves up to score
70  SCORING See rules for 1,2,3 point shots Team with most points at end of game wins the game
71  PLAYER COUNT The number of players determined for level of play & lagoon Player count per side must match unless ruled otherwise
72  SUBSTITUTION Players may be substituted only when a player leaves lagoon Player count may not exceed specified game count
73  SUB PROCEDURE Substitute must enter water feet first from seated position No diving is permitted at any time
74  CONDITIONS Weather, water, temperature, equipment, to be deemed safe Official determines safety of the game, coaches may appeal
75  GAME DELAY Games may be delayed or postponed due to conditions Games will be resumed, or rescheduled accordingly
76  SWIM ADEQUACY Players must show officials swimming adequacy for game Officials have final call on swimming adequacy of all players
77  EQUIPMENT CHECK Officials and coaches are responsible for safety of equipment Goals, boundaries, flags, disks, fins, googles, suits approved
78  PLAYER CONDUCT Must conduct themselves according to the SKWIM Code SKWIM Code of Ethics and Conduct
79  COACHES CONDUCT Must conduct themselves according to the SKWIM Code SKWIM Code of Ethics and Conduct
80  OFFICIALS CONDUCT Must conduct themselves according to the SKWIM Code SKWIM Code of Ethics and Conduct
81  PARENT / RELATIVES Must conduct themselves according to the SKWIM Code SKWIM Code of Ethics and Conduct
82  SPECTATOR CONDUCT Must conduct themselves according to the SKWIM Code SKWIM Code of Ethics and Conduct
83
84  SKWIM TERMINOLOGY
85  TITLE DESCRIPTION PURPOSE/RESULT
86  SKWIMMING Swimming with intermittent contact with disk (various forms) Skwimming allows skwimmer to swim and control the disk
87  STEPPING Skwimming, swimming crawl and alternating hands on disk Allows Skwimmer to crawl with disk in front alternating hands
88  OTTERING Swimming on your back with disk on chest or in wake The disk trails and stays in the eddy of your body
89  BOW-WAKING "WAKING" Head high crawl controlling the disk between arms on wake Disk stays in front and rides the bow wake off the body
90  SKWIM ROLL or "ROLLING" Rolling in a SKWIM crawl with disk in hand to avoid a defender Skwimmer can avoid a defender by rolling around with disk
91  PASSING / SCORING Releasing the disk with a skim and projection to goal or player With spin and momentum the disk will slide over the water
92  BACK-HAND  Fingers on top with hand starting across chest then follow-thru Back-hand is the most accurate way to pass or score
93  "SLINGSHOT" (Sidearm) Fingers on top with sidearm throw horizontal with water Effective pass or shot around defender who is close
94  "TOMAHAWK" (Overhand) Fingers top overhand pass with follow-through to outside Most effective for long throws requiring accuracy
95  "LOB" or "DROP" To toss the disk over the top of a defender to another player Best when there is no other way to progress on offense
96  "FLOATER" To lob an overhead with spin so that it lands and slides to goal Best shot when the defenders are distant from the goal
97  REVERSE (around the back) Fingers top wrap around the back pass Most effective if defender is favoring a forehand sidearm pass
98  BACKHAND REVERSE From a side arm strong side, backspin to a backhand reverse Most effective from a forehand fake, into a reverse back spin
99  UNDERHAND (sidearm) Just as a slingshot forehand but with thumb on top A good distance pass around a defender
100  "SLAP" Overhand pass with no spin, disk lands flat and slides Best when there is no room to pass from either side
101  "PUSH" To "push" the disk from the chest with no spin  Best when the pass needs to be quick and short. 
102  SWIMMING STYLES
103  HEADHIGH (Crawl) Classic crawl, head above water for continuous visual contact Best for fast travel while maintaining visual contact
104  OTTER "back kick head high Flutter kicking on your back with head high Best for defensive retreat or protective offensive Skwimming
105  HEADHIGH BREAST Breststroke with head high for transitioning between sprints A good swim stroke for recovery from crawl sprints or defense
106  HEADHIGH SIDESTROKE Long Sidestroking gliding is an efficient recovery stroke Best at sideline for offensive or defensive tracking of the disk